[As this is a much larger game, it is not hosted online at the moment. Feel free to contact me to grab a copy!]
Role: Lead Programmer, Game Design, Level Design, Story
KINDLING is the product of "After the Fact" -- an assignment in which we were tasked to tell a story via the environment. The goal of KINDLING is not so much to win as it is to explore the environment and discover as much as you can about what has happened in the world around you -- think of it as a mystery, with clues all around just waiting to be discovered.
The original prompt reads: "Something happened here; what does the scene look like? What clues you into what happened? Create a story without using any text or dialogue. Allow the player to explore the “space” you create using a game engine."
Concept by Andrew Benson, Keiji Kimura, Orien Longo, Dennis Paramonov, & Simon Yang
Programming by Andrew Benson
Art Design by Keiji Kimura, Orien Longo, & Simon Yang
Sound Design by Dennis Paramonov
Created in Unity 5, written in C Sharp